Server Resource Manager:
So remember a couple of devlogs back (or about and hour ago, for me) when I was going on about how blockmaps are at the core of world generation? Well, if this is the case, then the resource managers are at the core of Creo, the entire game. I worked on this development version while on a cruise. It mostly involved heaps of file system stuff. I am currently (after D174) writing the methods for parsing item information sent from the server.