Miscellaneous Player Stuff:
Anotha one. In this development version, I tied up a lot of loose ends surrounding player events and states. Things like quests, buffs, health, experience, the item a player has in their hand, and (possibly) more are handled client side. Players can also smack eachother up. Death and the whole losing-one-item-when-you-die thing has also been implemented.
Different Lag Compensation:
I’ve switched up the way I do lag compensation a bit. It’s better now. Trust me.