Archive for November, 2016

D163

Quest Creation UI:

Done. (Edit: “-ish”)

Mobs Giving Quests:

Done.

Flora X Fauna Part 2:

Finishing up, hoping to get it out by Monday. I’ve been victim to some dead-weight productivity loss recently, so it is turning into a larger struggle than anticipated.

Bug Fixes:

ALL CHUNK LOADING ERRORS ARE FIXED. That is something I’ve wanted to type since October of 2014. I also fixed some other bugs, but I forgot what they were.

D161

Mob Customization:

Finally I find myself implementing a mechanism at a faster pace than I expected! It has been hard finding the time/motivation to work on mob customization UI (something that I expected would take a long time), but the process is not as challenging as I thought it would be. The drawing code was essentially a mix of the drawing code for structures and items, with support for animations. Considering I expected this to take me a week, I’m feeling pretty good. The rest of the UI has been going well. As I write this, I am about 2/3 of the way done with it. The reason I decided to split into another development version is because I didn’t feel like GM:S crashing on me and taking all my new code with it (something that, in YYG’s defence, has only happened twice in something like 3000 hours). Should be getting the mob creation UI wrapped up today.

Monday, December 19th, 2016:

…is when I hope to have Creo on Steam Greenlight. There are a few main reasons for this:

  1. I work better with a deadline, and with how well things have been going lately I think with a small ratcheting up of the heat I can certainly meet it.
  2. This is a few days before my winter break from high school starts. This means I could hopefully get a good number of my classmates with Steam accounts to vote it up.
  3. What do people do a lot over the holidays? Spend time with family? Well, maybe while they are waiting for the next Dota 2 match to start! I found this data online (from 2014 mind you) of top 10 concurrent Steam users count. Notice that all of them are over the most recent holiday break. My theory is that more Steam users will equate to more up votes. And who wants to be a Negative Nancy over the holidays?:
    1. 1 /5 /2014 – 7,806,604
    2. 12 /29 /2013

      7,679,922 

    3. 1 /2 /2014

      7,677,290 

    4. 1 /1 /2014

      7,641,163 

    5. 1 /4 /2014

      7,640,973 

    6. 12 /30 /2013

      7,550,632 

    7. 1 /3 /2014

      7,536,141 

    8. 12 /26 /2013

      7,507,101 

    9. 12 /28 /2013

      7,506,212 

    10. 12 /27 /2013

      7,467,158

  4. This will allows me to focus on midterm exams, which are mid to late January (basically a week or two after break ends).

Flora X Fauna Part II

To maintain the current schedule I have created for myself, a new release will be arriving next Monday, November 14th (”November what year XDDDD”). I like Mondays because it allows me to work through the weekend and have a bit of an extra day to do the administrative stuff that comes with a new release (an assload).