Archive for March, 2016

Spring Break/New Thing

I thought I already had some sort of development blog but I appear to have lost it. Instead I’ll just make a new one here on Tumblr. Anyways, 126 builds and nearly two years after I started making this game, a hobby has turned into a future Steam Greenlight contender. I recently worked with Elias Frost who drew some fantastic tiles and materials. Beyond implementing his graphics, however, I haven’t done much else as its been a very busy week in terms of school. I’m also away until Thursday, March 16th so I won’t be able to get back into programming until then. The good news is that I will have until Monday of next week free to work on Creo (as well as a website I’ve been working on as a hobby) which means I should be able to get it into the Bugs and Beautification update (R11) before school starts back up. Until then enjoy these beautiful screenshots without that ugly white box with a red P that is the player for now:

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Also, the only reason I’m writing this is so I can test the embedding of a Tumblr blog.

Update:

I can but it looks like shit. I’ll just use a full screen iframe.