Creo is not you grandmother's 2D sandbox game. Inspired by the vast modding communities of open world games like Terraria and Minecraft, user generated content is at the core of Creo. Players can create their own blocks, materials, tools, foods, weapons, crafters, storage, saplings, structures, trees, mobs, quests, biomes, ores, bushes and more! Upon the start of each new world, players are thrust onto a small, floating island surrounded by other, similar islands.
In many ways, Creo is like other 2D sandbox games. With the powerful tools in the hands of the players, it is easy to think that the resources made by some of these players could be out of control. However, with a review system and a system for auto-balancing system, the strength and caliber of these resources are kept in check.
I spent the last three years working on Creo on and off because it was my passion project. My goal was to replicate the satisfaction that I find in making games and deliver that to those who find satisfaction in playing games. I conceived of what I felt to be my perfect game and got to work on it.
I'm excited to see what you all can create.